The Guild Master Is Watching!

Trust nobody, not even your guild members...

"You hired them. You don't trust them. Micro-manage or die."

Work In Progress

âš”ī¸ What Is This?

The Guild Master Is Watching! is a micro-management tower defense where the "towers" are your own guild members - and they're only effective when you're literally watching them.

You command from a small office. Your teammates sit at desks, each controlling units of your castle's defense. When you focus your attention on them, their units fight harder, move faster, and push back the horde. Look away, and they immediately start slacking.

You hired them. You pay them. You still can't trust them.

This game is heavily inspired by The king is watching, if you want to see a better rendition of this gameplay I strongly suggest you to play that one.

🎮 Core Mechanics

  • ▸Focus L-Shape: A rotatable, draggable L-shaped focus zone covers 3 teammates at a time. Positioning is your only tool.
  • ▸Anxiety Economy: Focus generates combat power, but spread it too thin and everyone underperforms.
  • ▸The Slacking: Unwatched teammates' units slow down, stop chasing enemies, and deal half damage.
  • ▸Fatigue System: Keep someone focused too long and they burn out - turning red and performing worse than if ignored.
  • ▸Guild Recruitment: Hire farmers (generate gold), peasants (spawn weak units), and warriors (spawn strong units). Place them. Manage them. Panic.

đŸ•šī¸ Controls

InputAction
WASD / ArrowsMove the Focus L-Shape
Space / Double-ClickRotate the L-Shape
Drag & DropSwap teammates between desks
Double-Click a unitSacrifice a deployed unit

đŸ—ēī¸ Roadmap

Current Build (Jam Version)

✔ Office grid & Focus L-Shape
✔ 3 Member Types: Farmer, Peasant, Warrior
✔ Fatigue & Recovery system
✔ Wave spawning with scaling difficulty
✔ Shop & recruitment
✔ Post-wave Vampire Survivor-style rewards

Next Up

○ Additional resource types from specialized farmers
○ More unit types (archer, mage, tank)
○ Sound design & music
○ Juice: screenshake, hit flashes, spawn particles

đŸ› ī¸ Credits

đŸ’Ŧ Feedback Wanted

This is a Work in Progress. If you try it, I'd love to know:

  • ▸Is the "focus" mechanic intuitive?
  • ▸Does the difficulty ramp feel fair?
  • ▸What member combinations worked best for you?

Leave a comment below!

Made with anxiety and Godot.
Updated 5 hours ago
Published 3 days ago
StatusPrototype
PlatformsHTML5
AuthorCodeWave.be
GenreSurvival
TagsFantasy, Godot, Incremental, Management, Pixel Art, Real time strategy, Roguelite, Tower Defense
AI DisclosureAI Assisted, Code

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